![]() along with this, routing is hard to predict, better UI is needed to demonstrate effects of routing before a route is assigned and game time is lost observing the failure opponent track style is atrocious such that when you buy out a competitor it is almost impossible to work with his track and understand his routes, it's almost always easier to liquefy unless you are about to win anyway ![]() ![]() Otherwise, the style is very appealing (not just the bright 3D but the music and Barron caricatures as well.) The ease of laying track has a great feel. ![]() Gameplay niggles like that need to be ironed out. Little tricks you learn make a huge impact on the game, such as, at the very beginning, building to the closest possible town the shortest possible rail and then building the longest possible mail/passenger train such that it instantly flips back and forth almost negating the travel time completely. I'm not a train freak, but I've played Transport Tycoon back in the day and I really liked Railroads! The problem with the game is it's too easy, I burned out on it because I had to literally turn everything up to max difficulty to get much of a challenge. ![]()
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